Test of the Maestro

Lvl.39
Repeatno
RaceDwarf
Classwarsmith
StartDwarven Village
NPCLockirin

Description (EN)

Quest to acquire occupation change item, 'Mark of the Maestro.' First Elder Lockirin speaks of the Test of the Maestro, which singles out the best craftsman of the Dwarves. You must earn recommendations from each of the three Elders to pass the test. Meet several Elders in the Council, serve their errands and earn their recommendations.
Description of the task:
Things needed before completing the quest:
-- Moving costs
--
3.1. You start at
. Talk to there
.
He will explain to you that this test will determine the best artisan among the gnomes. You will have to get the recommendations of the three other elders standing nearby, and then return to
.

1) .

2) .

3) .
So, here we go:
3.2. Talk to
, you will receive
.
:
The products of the Black Anvil Guild are considered the pinnacle of dwarven technology. We are responsible for the revival of the technologies of the ancient giants. If I become the Supreme Elder, then we will double our rate of technological development. This will be a new stage in history, in which the gnomes will have no equal in the field of technology and in general in the creation of various objects. We will take a leading place among all races.
So you need
? These things don't just happen.
We recently developed a new
. But it was stolen. We suspect Master Tom (
). Find him.
3.3.
appears in three different places: Northeast Coast; Northern entrance to
; inside
(as soon as you enter
, you will see the first staircase leading up, do not go up it. A little lower there will be a round area where it stands
).
He spends 30 minutes at each place.
:
Ehh... there were some problems here. Take this device and press the button. If you find yourself in a gnome village, then everything works correctly. Well, let's try it!
Select: Press the button.
You will be transported somewhere to the dwarven lands, and three
.
Get
. Kill them and quickly return to
.
:
Gee. Now we know what will happen if we use these devices. Take these 5 and take them to the old man. And give me the broken akhrekhat!
Get
(5) (Will be lost:
).
3.4. Return to
. Get:
(Will be lost:
(5)).
Now start a conversation with
.
:
Well... I can’t tell you all the details of this case, because... it concerns the delivery of one, so to speak, product. I don't know how news of this leaked out, but there seems to be a thief around here somewhere.
I decided to hire security guards. Of course, I chose orcs, because... they are best suited for this purpose.
But they didn't even want to listen to me.
If you want some recommendations, go to...what's his name...
or something like that. All you need to get from you is a promise that they will send several mercenaries.
3.5.
is in the same
.
:
This old bastard didn’t understand... The contract was drawn up only for last month! Oh, you don’t know how this dwarf feels about orcs. Damn...
Now leave me, I'm busy!
As a result, he will ask you to find Kamuru (receive
).
3.6. Go to the Cave of Trials (
).
Enter there through the western entrance. At the bridge, turn left and walk until you reach the prison cells. Go to cell #22.

In an open prison cell you will find
.
"Talk" to
(killed him
), and then turn to the wall to the left of the blind man's buff. Notice that she looks a little strange? This is a false wall. Go forward through the wall. In cell #21 you will see
, kill or ignore him - it's up to you. Move further to cell #20, there you will find
.
Kill
, so that you have evidence of Kamura's death.
Get:
.
3.7. Return to
and give it back
. Get:
(Will be lost:
,
).
Then return to
for the 2nd recommendation. Get
(Will be lost:
).
3.8. Now talk to
:
I'll be happy to write
, but I want something in return. In honor of the upcoming election of the First Elder, our guild is going to erect an amazing building. But, unfortunately, some skills have been lost and we will not be able to construct some parts of the building. We need the technology of the Giants! If we can get them, then our dreams will come true.
You've, of course, heard of Krum's Tower. This is a place where bits of the Giants' knowledge still remain. I heard that the Black Anvil Guild is also there. Their expedition is led by a woman, her name is
. Go there.
Get
.
3.9. To the left of the entrance to Cruma's tower, you will find
.
:
We'll discuss why you came later! One of our groups was poisoned by monsters from the dungeon. They were able to escape, but if we don't get an antidote, they will soon die. You must help us collect the necessary ingredients.
The following materials are required: 10 Strange Bee Quills (10
), 10 Leech Blood cubes (10
) and 10 meters of Swamp Spider's web (10
).
I will talk to you about your case only after you have saved my colleagues.
3.10. Swamps of Cruma. You need to hunt
,
,
until you collect 10
,
,
.
--
-from-
--
-from-
--
-from-
3.11. Return to
. Get
(Will be lost:
,
,
).
3.12. Return to
to
. Get
(Will be lost:
).
:
So is this what I was looking for? So I made the right decision about you. Here's yours
. Now we can erect the building.
3.13. Talk to First Elder Lokirin (
). Give him three letters. And you will receive
, 46,000XP, 5,900SP.
Travel costs:
3.1., 3.2.
= Start
3.3.
-in- NE Coast= 700a
3.4., 3.5. NE Coast -escape in-
= 480a
3.6.
-in-
= 3,000a
*
-in-
= 6,000a
-escape to-
= 480a
*
-in-
= 3,000a
*
-in-
= 6,000a
3.7., 3.8.
-in-
= 3,000a
*
-in-
= 2,900a
*
–on foot to- Cruma Tower = 0a
3.9., 3.10., 3.11., 3.12.

Cruma Tower -walking to-
= 0a
*
-in-
= 6,000a
3.13.
= Finish
Total: 31,560a
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